using System;
using UnityEngine;

namespace Assets.Scripts.GDK
{
	public class gdk_alert_manager
	{
		public static object[] items;

		public static void hideAll()
		{
		}

		public static void show(string itemID)
		{
			GameObject item = gdk_load.loadPrefab(itemID);
			gdk_scene_manager.addAlert(item);
		}

		public static void show(string itemID, Action<GameObject> callback)
		{
			GameObject gameObject = gdk_load.loadPrefab(itemID);
			gdk_scene_manager.addAlert(gameObject);
			callback(gameObject);
		}

		public static void _show()
		{
		}

		public static void hide(GameObject node)
		{
			gdk_scene_manager.delAlert(node);
		}

		public static void _hide()
		{
		}
	}
}
